While I've been able to reproduce a similar effect, I've also been constrained by the amount of graphics card memory it requires. I currently have a gtx 570 which only has 1280mb or ram, and while that may seem sufficient, blender can only use an amount lower than half of that by the looks.
All my WIP posts are projects that I'll either increase the quality once I get a new graphics card or once I know more I can make them better.
the first image seemed to happen from having a subdivision modifier on a fluid and baking a new animation with it.
the second image is the fixed and working version.
I also made a quick animation of the full simulation:
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