Tuesday, 17 February 2015

Swirling Zero gravity fluid problems

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Yesterday I was messing around with forces, control particles and fluids.

 I found that particles and forces are very finicky, and slight changes in 1 force could throw the whole thing off.
After a ton of tweaking and adding a few small additional forces to constrain the particles, I produced a result which looked reasonably good.

There was just one problem ,   Rendering.  I setup everything to do a render and once I clicked the button my machine whirled away calculating everything to be able to create the render, There was just one problem, Cuda was out of memory.
What was going on?  
I had never had this problem before, even in the other fluid simulation with the glass.
I had to simplify my scene,  reduce the amount of particles, turn down the resolution, turn down the amount of samples; each giving just that little bit more memory which I needed so much just to render.
In the end I had to resign as it was getting late and I could be messing with settings till all hours of the morning.

Today there will be another renewed push to create that render and I'll post it then.

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