Sunday, 22 February 2015

Messing around with the molecular addon

I decided to try out molecular yesterday after watching some videos on YouTube and seeing the different things you could make it do.  I messed around creating different things, changing settings and re-simulating, and formulating ideas for how I could use it later for other things.  Before I had started using molecular I had...
Continue Reading...

Wednesday, 18 February 2015

WIP zero gravity fluid simulation

I've been working on creating somewhat of an effect similar to those see through plastic balls with glitter in them or a snow globe. While I've been able to reproduce a similar effect, I've also been constrained by the amount of graphics card memory it requires. I currently have a gtx 570 which only has 1280mb or ram, and while that may...
Continue Reading...

Tuesday, 17 February 2015

Swirling Zero gravity fluid problems

Yesterday I was messing around with forces, control particles and fluids.  I found that particles and forces are very finicky, and slight changes in 1 force could throw the whole thing off. After a ton of tweaking and adding a few small additional forces to constrain the particles, I produced a result which looked reasonably good. There was just one problem ,   Rendering.  I setup everything to do a render...
Continue Reading...

Sunday, 15 February 2015

Windy hair animation

After making this render and animation, I've learned tons about the nodes in the node editor although there is still lots more I still don't know. Rendering an animation is really intensive, you're rendering you scene for every frame so the amount of time it takes is so much longer, I ended up stopping the render of the animation in the...
Continue Reading...

WIP Hair absorption

I've been watching some vids on absorption using cycles but failed to find anything on implementing it in hair, so I began messing around with lots of nodes and I've managed to get it working. By using the Hair info node, you can get the thickness of the strand and then you can adapt the normal node structure used for absorption replacing...
Continue Reading...

Saturday, 14 February 2015

The First post

I've been on and off Blender for a few years now, generally having little to no advancement in using Blender, but recently Blender has become a bit more user friendly. The things you can make using the Cycles renderer really piqued my interest and it has given me somewhat of a renewed drive to become better at using Blender. This Blog...
Continue Reading...

Blogroll

About